Let me be honest and upfront: I haven’t been super excited about a big budget AAA video game in years. This does not mean I don’t like and enjoy such games, because I get them and I do like them and play them and have a good time. But… they don’t move me like some indie games have in the last few years. Maybe that’s because the AAA hype machine is usually reserved for sequels and “safe” new IPs with PR campaigns that cost nearly as much as the game development itself. I was in the room when MGSV was officially announced, and I didn’t get excited for it until about 6 weeks before the game came out (truly, for the best). I will admit, E3 2015 has made me hype for the return of The Last Guardian, the new IP Horizon, and a few others, and with E3 2016 having happened relatively recently, I’m excited about more things, but I digress. That’s for another time. Here… I want to talk about game that while small, have huge expectations and bigger ambitions. Two games, one on the precipice of release, that have made me feel things about video games I don’t feel often. These games are thatgamecompany’s Journey, and Hello Games’ No Man’s Sky.
Posts Tagged ‘indie games’
“I CAN’T BELIEVE THE WITNESS IS $40. AND HOW DARE HELLO GAMES CHARGE $60 FOR NO MAN’S SKY. AND UGH THOSE INDIE DEVS WHO REFUSE TO PUT THEIR GAME ON SALE AND EXPECT ME TO PAY MORE THAN $15 FOR THEIR GAMES. WHO DO THEY THINK THEY ARE!?” Well, they think they are people creating a product who believe in that product’s value and don’t want to conform to some arbitrary pricing standard you believe in. I hate what we as a community have done to devalue games. And don’t think big publishers and indie devs haven’t taken notice. In a world of free-to-play and mobile games, massive Steam sales, and the always popular “I’ll wait for a price drop”, it’s hard to convince people to pay full price for a game, and even harder to get them to pay a bigger price then they assume a game is worth.