Journey, No Man’s Sky, and Video Game Hype
Let me be honest and upfront: I haven’t been super excited about a big budget AAA video game in years. This does not mean I don’t like and enjoy such games, because I get them and I do like them and play them and have a good time. But… they don’t move me like some indie games have in the last few years. Maybe that’s because the AAA hype machine is usually reserved for sequels and “safe” new IPs with PR campaigns that cost nearly as much as the game development itself. I was in the room when MGSV was officially announced, and I didn’t get excited for it until about 6 weeks before the game came out (truly, for the best). I will admit, E3 2015 has made me hype for the return of The Last Guardian, the new IP Horizon, and a few others, and with E3 2016 having happened relatively recently, I’m excited about more things, but I digress. That’s for another time. Here… I want to talk about game that while small, have huge expectations and bigger ambitions. Two games, one on the precipice of release, that have made me feel things about video games I don’t feel often. These games are thatgamecompany’s Journey, and Hello Games’ No Man’s Sky.