Archive for November, 2013
A coworker once asked me why I owned handhelds. I told him “because I own a purse, and I need to put SOMETHING else in there.” (In reality, I love shitty turn-based JRPGs, indie games, and puzzle games, and handhelds have loads of them.) Which made me think… Purses suck.
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Quite some time ago, a friend sent me a link to a Greek comic writer and artist’s Indiegogo campaign for a new graphic novel, thinking I’d find it interesting. And given that I love to throw money at things I think are cool ideas, I was plunking down money to help make this comic a reality. The premise is probably what got me the most: imagine in the future, an MMO of sorts where digitized versions of your deceased loved ones exist for you to interact with. “Oh, man, that sounds awesome!” I mean, who doesn’t want to hang out with dead relatives and friends after they’re gone. I know I have a few that I’d love to see again.
Did I mention this was a horror story?
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